Umbhali: Peter Berry
Umhla Wokudalwa: 13 Eyekhala 2021
Hlaziya Umhla: 16 Isilimela 2024
Anonim
NOOBS PLAY GAME OF THRONES FROM SCRATCH
Ividiyo: NOOBS PLAY GAME OF THRONES FROM SCRATCH

Umxholo

Ukuba ufuna umntwana wakho one-ADHD ukuba ahlale azole, hlala emsebenzini, kwaye ujonge ngononophelo, mbeke phambi kwescreen, ukhetha ukudlala umdlalo wevidiyo.

Kwizithuba zangaphambili, sivavanye indlela abantwana ababonisa ngayo iimpawu ezimbalwa ze-ADHD (ukulahleka kokugxila, ukungxama, kunye nokungalungelelanisi) ngelixa besenza itekhnoloji esekwe kwiscreen. Kodwa ngaba ukudlala imidlalo yevidiyo kunokuyiphucula i-ADHD? Kusengqiqweni ukuba abantwana bahoye ngcono imisebenzi enqwenelekayo efana nemidlalo yevidiyo- kwaye, okunomdla ngelixa bedlala neLegos okanye amanani ezenzo- kunakwizinto ezinqwenelekayo ezinje ngokwenza umsebenzi wasekhaya, ukuncokola namalungu osapho, okanye ukwenza imisebenzi yasekhaya. Kwinqanaba elisisiseko, idatha ibonakalisa ukuba iitekhnoloji zibandakanya abantwana ngendlela apho ukungakhathalelwa kunengxaki.


Oku kuphakamisa ukuba xa yenziwe kakuhle, iinkqubo zokufunda ezikwi-intanethi zinokuba namandla ekufundiseni abantwana abane-ADHD. Oku kuxhaswa luphando olusondele phantse kumashumi amabini eminyaka luchaza ukuba iinkqubo zekhompyuter ezinje ngeMat Blaster kunye nenkqubo yokufunda ekwi-Intanethi ebizwa ngokuba yi-HeadSprout yayisebenza ngakumbi kunemiyalelo katitshala yabantwana abane-ADHD. Iziphumo zamva nje zixhasa ukusetyenziswa kwetekhnoloji encediswa yikhompyuter kwimidlalo yevidiyo ukufundisa izakhono zemfundo kubantwana abane-ADHD. Isibhengezo samva nje se-Endeavor, umdlalo wevidiyo ovunyiweyo we-FDA kunyango lwe-ADHD, yinkampani yamayeza edigital Akili itshintsha indlela yethu yokucinga malunga nokusetyenziswa kwetekhnoloji ukunceda abantwana abane-ADHD kunye nezinye iingxaki ze-neurodevelopmental. Ngoku sinokuthi siqwalasele indlela imidlalo yevidiyo enokuthi iphucule ngayo i-ADHD.

Uphononongo lwakutsha nje olwenziwe nguScott Kollins et al. phakathi ILancet ifumanise ukuba abantwana abane-ADHD abadlala i-Endeavor yemizuzu engama-25 ngosuku, iintsuku ezintlanu ngeveki inyanga nganye babonisa ukuphucuka okubonakalayo kumanqaku adityanisiweyo kwi-TOVA (Uvavanyo lokuguquguquka kwengqwalaselo), uvavanyo olusetyenziswa ngokuxhaphakileyo lwe-neuropsychological.


Olu phononongo luyilwe kakuhle, luyimfama kabini lwabantwana abangama-348 abane-ADHD sesona sifundo sakha senziwa kwindawo yempilo yengqondo yedijithali. Iqela lolawulo likwadlale umdlalo wegama elinomqondo oqinisekileyo ogcina ukugxila kwabantwana kodwa ungakhange uphucule ingqalelo. Nangona kunjalo, kwakungekho mahluko ubalulekileyo phakathi kwe-Endeavor kunye namaqela olawulo kumanyathelo engxelo yomzali yokungakhathaleli, ukungasebenzi kakuhle, inkumbulo yokusebenza, okanye ukuqonda. Into enomdla kukuba, uphuculo kuninzi lwamanqanaba engxelo yomzali axeliwe kuwo omabini la maqela, mhlawumbi ebonisa amandla eminye imidlalo eyakhiwe kakuhle yoqeqesho kwizakhono zemfundo okanye zolawulo. Oku akucebisi ukuba iinzuzo ekuqwalaselweni ekusebenziseni i-Endeavor azinantsingiselo kodwa ukuba unyango lwedijithali lwe-ADHD lufuna indlela enezinto ezininzi ezakha kumathuba ngokubanzi okufaka ingqalelo ephuculweyo kuseto lwehlabathi lokwenyani.

Esinye sezizathu eziphambili zokuba nethemba malunga nokuzama njengonyango olusebenzayo lwe-ADHD kukuba yayakhelwe kwiqonga lomdlalo wevidiyo. Abaphuhlisi basiqonda isidingo sokuba nomdlalo wevidiyo obandakanyekayo onokuthelekiswa nemidlalo yevidiyo edumileyo abantwana esele bayidlala kwaye bakhetha ukusebenzisa uhlobo lwentshukumo-olujolise kumdlalo wokudlala, kwimishini, kwimbuyekezo nakwi-adventure yokubandakanya abantwana. Ukuzama kwakhiwa njengoninzi lwemidlalo yevidiyo ukuba iguquke kwaye ibe ngumceli mngeni njengoko abadlali bephumelela kumanqanaba ahlukeneyo. Le ndlela yokuhlengahlengisa ivumela umdlalo ukuba wenziwe owakho umdlalo, ke ngelixa abanye abadlali banokuqhubela phambili ngokukhawuleza kunabanye, kusafuneka bafezekise inqanaba elithile lobuchule ukuze baye kula manqanaba alandelayo.


Uphando lwangaphambili kwimpembelelo yokudlala imidlalo yevidiyo edumileyo kubantwana abane-ADHD ixutywe. Olunye uphononongo lubonisa ukuba ukudlala ngaphezulu kweyure kwandisa ukungakhathalelwa, ngelixa abanye bebonisa ukuba abantwana abane-ADHD banobunzima ekutshintsheni nasekuyekiseni umdlalo wevidiyo kunontanga yabo abanga-ADHD. Abazali bahlala bexela ukuba abantwana abane-ADHD bahlala bebonisa indlela yokuziphatha enomsindo emva komdlalo wokudlala. Nangona kunjalo, abo bazali bavuma ngokulula ukuba iimpawu ze-ADHD ziyanyamalala xa abantwana babo bebandakanyeka kwimidlalo yevidiyo edumileyo. Bakwachaza ukuba abantwana abane-ADHD bajonge kakhulu kwaye bayazingisa kumdlalo weqonga, babonisa izakhono ezinje ngememori yokusebenza, ukuqonda, ukucwangcisa, ulawulo lwexesha, kunye nezinye izakhono zokulawula. Nangona kunjalo, ubukhulu becala, akukho bungqina bokuba ukusebenzisa ezi zakhono kwimidlalo yokudlala kuyabadlulisela kwimisebenzi yokwenyani yehlabathi.

Oososayensi baseAkili bachaza indlela iqonga lomdlalo wevidiyo eliZame ngayo (elibizwa ngokuba yiNjini yoLawulo lweStimulus Management, okanye i-SSME) elungiselela uhlobo loqwalaselo olukwaziyo ukwenziwa ngokubanzi kwezinye iimeko ezifuna ukugxila kunye nokuqwalaselwa okuzinzileyo. I-SSME "yenzelwe ukuba isebenze ekujoliseni kweenkqubo ezithile ze-neural kwingqondo ukunyanga izifo ezinokungasebenzi kakuhle kwengqondo kwaye inike inkuthazo ethile yemvakalelo kunye nemiceli mngeni yemoto ngaxeshanye eyilelwe ukujolisa kunye nokwenza ukuba iinkqubo ze-neural zidlale indima ephambili kwimisebenzi yokujonga." Inzame ichazwa njengoqeqesho "kulawulo lokuphazamiseka" kwaye ifuna ukugxila okuzinzileyo kunye nokukwazi ukungahoyi ukuphazamiseka. Oku kubonakala kungumsebenzi ophucukileyo "wokuhamba / ukungahambi".

Obona bungqina bunamandla bangaphambili bezixhobo ezinje ngomdlalo wevidiyo zokuphucula ixesha lokuqwalaselwa zivela kwiindidi ezimbini ezahlukileyo. Eyokuqala ibe luthotho lwezifundo eziphanda ngemisebenzi yokuya / ukungahambi edla ngokudibanisa olu hlobo loqeqesho ekuphuculeni amandla okuthintela kunye nenkumbulo yokusebenza. Umgca wesibini wophando uchaza indlela imidlalo yevidiyo enokuthi iziphucule ngayo izakhono ezahlukeneyo zokujonga, kubandakanya nokukhetha ingqalelo kunye nesantya sokuqhubekeka. Le yimishini yemidlalo yevidiyo eyakhelwe i-Endeavor.

Kule minyaka ilishumi idlulileyo, iinkqubo ezininzi zoqeqesho lobuchopho kunye neetekhnoloji zamayeza edijithali ziye zagxekwa ngenxa yokugqithisa ukusebenza kweemveliso zazo. Rhoqo, ezi ntlobo zoqeqesho lobuchopho kunye neenkqubo zokuqwalaselwa zivelise iziphumo ezincinci kwimilinganiselo ye-neuropsychological evavanya isakhono ekujoliswe kuso kodwa hayi kuphuculo lwehlabathi lokwenyani lwesakhono.

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